After setup is complete, the player who last heard a ghost story is selected to take the first turn. Gameplay is divided into the Events phase and the Action phase.1. Events PhaseIn the Events phase, the player flips over the first card in the Events deck. Then move the Hitchhiking Ghosts the number of spaces indicated on the card.The player in the Endless Hallway section that the ghost lands in must draw two Haunted Cards. If the ghost traveled through your section, then you can draw one haunted card.Now put Ghost Cards in the rooms of the mansion. The number of cards used is equivalent to the number of players plus three. The first two of these will be placed in the same room as the Hitchhiking Ghosts and the rest of the cards are placed sequentially in the other rooms in a clockwise direction.The rules of the event card are now read aloud to all players.
These stairs seem strikingly similar to M.C Escher's "Relativity" painting, in which staircases are everywhere and appear to defy physics and perspective. The stairs are also a shoutout to the Winchester Mystery House in San Jose, California. The Mystery House itself is a vast maze-like mansion in which stairs seem to lead nowhere, doors open up to walls, and a lot of rooms appear to be false due to the original owner's superstitious belief. Walt Disney had originally visited the house and had an idea for a physics defying room for his haunted attraction project (which later became the Haunted Mansion.) Coincidentally, the Winchester Mystery House is also considered haunted.
Haunted Mansion Endless Hallwayl
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